šŸŽ‰ The Birth of DRYFT


Welcome to the first DRYFT devlog, where I shortly explain what’s this all about along with sharing some exciting updates on the progress so far.

Why create this kind of game?

The game idea came about when I wanted to create a driving game, and then it hit me like a bolt of lightning. I realised there aren’t many indie (or super-indie) drifting/driving games out there. Plus, I’ve been itching to create a game in 2024, marking the beginning of my game creation career.

My story

I’m still a student and for about a year now, I’ve been itching to create a game. But in the last month or two, my desire to make a game in Unity has been off the charts… So, I grabbed a free car pack, built a track, threw in some scripts, and BAM! Now, I’m ready to kick off my journey and pick up some C# skills along the way because I want to make something of myself and not just sit around being useless…

Why the name DRYFT?

It just popped into my head. ā€œMake a cool name using the word drift, maybe add some fancy letters like Y, X, or Vā€. I’m not entirely sure what I’m saying here, just a random thought that crossed my mind :))

Please support me? :)

If you can, and if you want to, it would mean a lot if you could donate any small amount. It would really brighten my day (and probably my whole week). Making money from something I created gets me really excited and happy.

How can you help?

And if you fancy lending me a hand with this game or sharing some tips, tricks, or whatever else, feel free to hit me up. You can reach me either on Discord (@lightandy) (most likely will respond) or via email (andy.197197@yahoo.com). Looking forward to your messages… if anyone happens to come across this ;(

That’s it for this devlog! Stay tuned for more updates coming your way soon. Until next time, keep on drifting! I guess… :/

Files

dryft-win.zip 12 MB
Version 1 Apr 26, 2024

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